Industry Analysis: B&W

In this month’s Develop Magazine there is an “IP Profile” of Black & White, although it reads more like an essay about Lionhead pre-2006. (We have some alleged “images” which may or may not come from the alleged “article”.) The interesting numbers are:

  • Black & White and Creature Isle sold 2 million copies put together
  • B&W2 sold “a fraction” of that, so perhaps a few hundred thousand
  • Fable sold 1.5 million in its first month and 3 million overall

Fable 2 in EGM Magazine

There’s an small article in the new EGM Magazine about fable 2.

Microsoft game studios - fall 2008

The Agenda: Fable 2 may have a slight image problem when it comes to family values- the action-role-playing game just happens to allow polygomy, unprotected sex, and a deep, meaningful relationship with one’s dog. this sequel, like the first fable, places you in control of a hero who grows from young child through old age.

You’ll visit the usual cities and towns, castles and dungeons. But unlike one dimensional hack-n-slash adventures, in fable, your actions have noticeable consequences in the game world. Polygamists, for instance, had better keep thir various families seperate from-and oblivious of-each other, or divorce (and a ruined reputation) is inevitable.

- Read on »