An excerpt from a CVG interview with Molyneux by Andy Robinson, 3rd November 2006.

What can you tell us about your second project?

Molyneux: Obviously there’s nothing I can say about the second game - the only thing is that bits of that second game have been experimented with at Lionhead for many years. I don’t think it’s what you expect from Lionhead but that’s what I love doing - I love doing the unexpected.

If you were to go back and piece together all the bits that I’ve been talking about over the years, there’s a lot of that in it. That’s all I can say really.

How would you sum it up in a few words?

Molyneux: Well there’s very little I can say about the second title other than there’s lots of thought being put into it. Anything I say is either going to get me into trouble or be meaningless.

Is it the same as Project Dimitri then?

Molyneux: Again, there’s nothing I can say - I can’t confirm or deny that. I think we would’ve been stupid to throw everything away, wouldn’t we? And I never said really much about Project Dimitri but some of the interesting things are certainly there.

Actually quite a fair bit was said about Dimitri. It was going to feature ultra-high realism (cloth getting ragged on chairs after use, and such) and let you relive your childhood since about age 8.

Well, oaky, that’s not much.

The Room is definitely one of the loose ends Molyneux’s talked about these last few years, and that was basically all about making an amazing sandbox-style real-world simulation, where you could make things from clay and the object recognition would turn it into the real-world object you were (hopefully) trying to model. Coupled with a few surreal elements, like mirrors you could step into or throw things through and have them come back altered - bigger or smaller, say - it was really fascinating but all we ever saw was videos. It’s not really clear what that could mean for the new game, though. Surrealism?