Molyneux will be speaking at the Games Developer’s Conference 2007 (this spring) about Fable 2. It will be a 60-minute lecture in the Game Design track they have. To quote their description:

When attempting to create a sequel the temptation is to add more of everything but is this enough? Lionhead Studios ambition for Fable 2 is to create a sequel which is truly a land mark title and to achieve this there must be evolution and revolution. This talk will centre around revolutions in Fable 2. This talk will examine how key game play elements have been refined and expanded. It will also look at what inspiration was drawn for the original game and what lessons were learnt from Fable. The processes used to arrive at these design decisions can be applied to a broad spectrum of genres and so are relevant to a large sector of the development community.

Plus Peter Molyneux has promised to reveal a totally unexpected feature in Fable 2.

They also have some very flattering words for Sir Dr. Molyneux (Dr. Sir Molyneux?): he’s one of the most articulate and eloquent speakers, they say.

So really, it’s going to be a comparison of Fable 2 to Fable, and a whole lot of hype.

By the way, the unexpected feature will definitely not be dogs. We can guarantee that it will not, not, not be dogs. Honest. You read it denied here first.
Any other guesses as to what it won’t be?