March 2008

The Man has GDC writeup

Much as we at Loinhead feel obliged to hate MTV, their multiplayer blog has a writeup of one of the endless GDC press sessions Molyneux gave. What he says about aging reinforces that the game takes place in episodic sections of the character’s life. There’s nothing groundbreakingly new, but rather everything again from a different starting point.

Molyneux makes it up to Shacknews

After Chris Faylor got fairly thoroughly owned, Microsoft felt bad for the little chappie and let him have an hour with Peter Molyneux. The first half of the interview is up today, consisting of about 1/3 banter and 2/3 talking about the previous revelations about Fable 2. Noteworthy is that it’s close to code complete and Molyneux is confident of the exact dates they’ll be shipping, the second half of the co-op feature is too unconventional to find out about with traditional questions, and that Molyneux is better than you at board games.

Part two gives some talk about acorns and how they’re necessary to the main storyline (as a hat-tip to Fable’s acorn controversy) and some general knickknack questions.

Lionhead Diary 5 - Magic and Multiplayer

There has been a new lionhead video diary released today talking about magick spells and multiplayer.

Watch it here

Fable Macin’ it up

Feral Interactive is finally releasing its port of Fable: The Lost Chapters to the Macintosh. After taking forever, the release date is March 31st.

Dr. van Lionhead: Sinister Experiments in AI

Peter Molyneux, presumably feeling that he hadn’t done quite enough teasing about the second game, gave GamersGlobal some new hype. The basic gist is that tinkering with Dimitri never stopped, and about 6 months ago they had a breakthrough around which a new game is being written now - one that will make the cover of Nature (magazines) and Science (magazines).

I’m saying absolutely nothing. I’ve been sat down in a room by the head of PR [of Microsoft Games, --ed.] and been told to not talk about it.

Since Black&White, we’ve been thinking a lot about AI, Lionhead was founded with that thought of AI in mind. In terms of the core or the theory of the AI, we’ve moved from Black&White onto a project called Dimitri, which I’ve been tantalizing you about for a long time. And that team kept on researching. Dimitri was always an experimental thing, which is why I never showed it.

And then it moved from that experiment to a moment in time that happened six months ago when a discovery was made, and this discovery has been so exciting that it has lead to Lionhead focussing on it and sculpting a game around that. I think that discovery is so significant… This discovery has lead us to start a game and that game will be on the front cover of Nature magazines and Science magazines.

[Release date:] “trees still having leaves, but with a brownish tint”.

Molyneux is journalist bait

One dude at Shacknews pranked another dude at Shacknews with help from a third dude (tte) at Shacknews. The hook of the prank? Peter Molyneux. And who wouldn’t jump through a bunch of hoops to get an interview with Peter? (We wouldn’t. Peter has to jump through hoops for us.)